Flick Party
Flick Party
Welcome to the public alpha demo of Flick Party, a roguelike deckbuilder based on the mechanics of carrom and French billiards. Flick your way around the table as you try to chain creative combination shots to complete each frame. After every frame, visit the shop to upgrade your rack of discs and modify the rules of the game.

Features:
- 18 increasingly difficult Frames (levels)
- 6 Disc types with unique properties
- 26 Upgrade and Modifier types to shape your play style
Note: the game is currently in active development, with a rapidly changing feature set.
Good luck and have fun!
Credits
Music by Darko Peshevski.
| Updated | 19 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | vidak |
| Genre | Strategy, Sports |
| Made with | Unity |
| Tags | 2D, Deck Building, Indie, Roguelike, Singleplayer |
| Content | No generative AI was used |
Development log
- Version 0.6.1119 days ago
- Version 0.6.1024 days ago
- Version 0.6.831 days ago
- Version 0.6.636 days ago
- Flick Party is Coming to SteamJan 10, 2026
- Version 0.6.0Jan 04, 2026
- Version 0.5.4Dec 15, 2025



Comments
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Pretty cool! Some quick feedback: I don't see any reason not to throw the ball at full force, so it's a bit annoying to have to "charge" it manually. And it's a bit hard to know what to do when playing besides "just hit something and try to bounce it to something else". Despite this I reached frame 16 quite easily which I feel was a bit too easy.
The upgrades are cool but I wish I could see some more "interesting" upgrades that change my strategy. The best "combo" I had (which was cool) was "color balls are 4, 5 and 6" with "only odd color balls at start". and some buffs to odd balls. But that's it.
Had some fun but missing some content/variety/strategy to get me hooked.
Cheers :)
Hey, thanks for playing and for the feedback! All valid points.
About the constant manual "charging", it does make sense to always shoot with full force initially, but at some point you might want to play a weaker "position" shot occasionally, so that you can "line up" a good shot after that.
The game definitely needs (and will get) more content and variety. I've mostly been working on the core gameplay and visuals so far.
Cheers :)
ts so peam
That was reaaaaaaly close, nice balance in the new version :))
Really cool game! Stacking up on the bounce disc makes it very easy to rack up on points, which felt fun.